Once again, join Dyllan, Harry and myself as we talk the new God of War for PS4, overuse the word “interesting” and generally goof off about games!
Detroit: Become Human might be the Quantic Dream game that finally changes [Drew’s] opinion of the company.
(Header image from HorizonZeroDawn.com) GameFes has a podcast now! Join Dyllan Rodrigues-Miller, Harrison Weger, and myself as we talk one of our favorite games from last year, Horizon Zero Dawn, and what it means to us and the industry as a whole. And come back next week! We’re going to be talking the new God of War. Horizon Zero Dawn: Complete […]
God of War IV is the latest example of a welcome trend in the modern game industry, where an established gameplay model is used as a vehicle to tell a moving, emotional story. It works for Spec Ops: The Line (third person shooter), Horizon Zero Dawn (open world action/adventure), and Hellblade: Senua’s Sacrifice (hack’n’slash action) and it certainly works here.
The excitement of the Switch is causing many Nintendo loyalists to jump ship and abandon their trusty 3DS systems in favor of the newer, cooler tech. That’s why I’m here to shout, “WAIT!”.
A certain kind of player will absolutely relish this challenge. You probably already know if you’re the kind of player I’m talking about–and if you are, by all means, buy this game.
Now, you’re probably wondering what about this game makes me so conflicted–since so far so good, right?
A YouTube search will show you rage video after rage video after rage video of people trying to get over the mountain, swearing like sailors as they try to claim that sweet, sweet reward. From a voyeur’s perspective, their pain is wildly entertaining. But I wanted to know what it felt like as the player.
It doesn’t matter if Finding Paradise fundamentally needs to be a game— what’s important is that artists like Kan Gao are starting to tell more mature stories using the medium. There’s a real emotional heart to Finding Paradise, and it’s every bit as resonant a mediation on the human condition as any novel, film, play, or other form of “high art.”
Caught amidst a torrential storm of shit-posting, down-trending Reddit comments, and sheer mockery of their loot box progression system, EA was battered and beaten over a game that should have been a complete layup. So, what went wrong?
While the big N is being light on details, a totally real and in no way fictitious leak on /v/ today revealed that Nintendo was going back to the same source material as Odyssey. Considering the immense success of their previous literary tour-de-force, the next game in the much lauded Super Mario series will be a prequel entitled Super Mario Iliad.
The developers of the Devil May Cry remake have provided something that is, in my opinion, a massive and significant rarity in the video game medium; a well thought out, accurate, and deeply respectful portrayal of mental illness, specifically psychosis or psychotic mental illness (or some symptoms of it at least) in this case.
PUBG Corp debuted the trailer for this new map, a desert area called Miramar, last Thursday night during the game awards and announced that the map would go live on the game’s test server at midnight. This perfectly calculated marketing move sent players— myself included— rushing to our steam libraries so we could be the first to brave the sands.
The scavenger hunts also demonstrate why Nintendo deserves the best game direction award, as The Champions’ Ballad is a virtuoso demonstration of non-combat difficulty.
Studio MDHR’s Cuphead is a run-and-gun side-scroller that follows closely in the footsteps of 2D action titans like Megaman and Super Mario. Like these predecessors, the game requires precise timing, platforming skills, and pattern recognition to beat bosses and progress through the four main areas of the game. But, Cuphead is much more than an attempt to recreate the glory days of side-scrollers and platformers. It is a unique game with its own challenging twists and incredible art style that pays homage to the era of 1930’s Cel Animation.
The first time I saw footage of Agony, I was on YouTube looking for a new horror game to play. I noticed this game I had never heard of, and indulging my love for the genre, of course I had to check it out. The next ten minutes may have been one of the most disturbing gameplay demos I’ve ever seen. Walls and floors made of flesh and bone, and lost souls constantly groaning in the background. I loved every minute of it.
Indie studio, Mortiga’s first venture is an action-MOBA called Gigantic that might change your perception of free-to-play games.