Written by Nick Farinola // Edited by Joe Ahart Innately, humans are a curious, highly intellectual species. We have an ability that stretches beyond all other species — a unique voice inside of each and every one of our noggins. We can think for ourselves, make assumptions and feel emotions. The power is intoxicating, yet we continue to show a […]
I share this anecdote as a public thank you letter to Conri, the GM and designer of the Stellar Age ablegame, and the rest of the Devil’s Luck Crew for enabling me to have this heartwarming interaction with a complete stranger. I consider it a privilege to be able to act as an agent of inclusivity, evangelizing the stream to anyone who will listen, especially since I know that there are people out there like this GameStop employee who need to know that it exists.
God of War IV is the latest example of a welcome trend in the modern game industry, where an established gameplay model is used as a vehicle to tell a moving, emotional story. It works for Spec Ops: The Line (third person shooter), Horizon Zero Dawn (open world action/adventure), and Hellblade: Senua’s Sacrifice (hack’n’slash action) and it certainly works here.
Netflix has already renewed Castlevania for an eight episode second season, which I’ll definitely be bingeing on release day. Hopefully it won’t take an entire year, as we’ve been given barely a taste of things to come. What we have is bloody intriguing though, so I recommend you check it out. It won’t take too long and it’s a great time while it lasts.
Written by Dyllan Rodrigues-Miller // Edited by Drew Beyer // Header Image courtesy of Hinterland Games A few months ago, my boyfriend and I were sitting on our couch, browsing through various games available on his Xbox One. We were discussing our preferences, weighing our options, and generally coming up empty… until we stumbled across something intriguing. It was titled […]