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Category: Game Review

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Why Infliction Might be the P.T. We Never Got

By: Nick Farinola   To say that I have a love-hate relationship with horror games would be an understatement. The horror genre in movies is a completely different story. I’m usually in the theater opening night with front row seats for every horror movie, whether it’d come out of Hollywood or some low-key indie director. I honestly can’t get enough […]

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God of War PS4: More than Gore

God of War IV is the latest example of a welcome trend in the modern game industry, where an established gameplay model is used as a vehicle to tell a moving, emotional story. It works for Spec Ops: The Line (third person shooter), Horizon Zero Dawn (open world action/adventure), and Hellblade: Senua’s Sacrifice (hack’n’slash action) and it certainly works here.

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Ruiner and/or Ruined

A certain kind of player will absolutely relish this challenge. You probably already know if you’re the kind of player I’m talking about–and if you are, by all means, buy this game.

Now, you’re probably wondering what about this game makes me so conflicted–since so far so good, right?

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Games & (He)art: Reviewing Finding Paradise

It doesn’t matter if Finding Paradise fundamentally needs to be a game— what’s important is that artists like Kan Gao are starting to tell more mature stories using the medium. There’s a real emotional heart to Finding Paradise, and it’s every bit as resonant a mediation on the human condition as any novel, film, play, or other form of “high art.”

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Cuphead: Review In-Progress

Studio MDHR’s Cuphead is a run-and-gun side-scroller that follows closely in the footsteps of 2D action titans like Megaman and Super Mario. Like these predecessors, the game requires precise timing, platforming skills, and pattern recognition to beat bosses and progress through the four main areas of the game. But, Cuphead is much more than an attempt to recreate the glory days of side-scrollers and platformers. It is a unique game with its own challenging twists and incredible art style that pays homage to the era of 1930’s Cel Animation.

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Into the Wild: The Ludonarrative of Breath of the Wild

Written and uploaded by Drew Beyer // Edited by Andrew Busch // Feature image courtesy of Zelda.com “My god, this game is horrible,” my friend Andrew Huber says, returning to Earth after spending twelve straight hours immersed in Breath of the Wild’s gorgeous rendition of Hyrule. He means “horrible” in the sense that once you start playing this newest installment […]

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Night in the Woods Review: Three Different Perspectives

Written by Joe Ahart, Drew Beyer, and Andrew Busch // Edited and Uploaded by Andrew Busch Three of us spent last week playing through Night in the Woods and writing these reviews separate from one another. We only started to have a conversation about the game once we had written our thoughts so none of these opinions were dependent on someone else’s views. […]