Written by Nick Farinola // Edited by Joe Ahart Innately, humans are a curious, highly intellectual species. We have an ability that stretches beyond all other species — a unique voice inside of each and every one of our noggins. We can think for ourselves, make assumptions and feel emotions. The power is intoxicating, yet we continue to show a […]
Once again, join Dyllan, Harry and myself as we talk the new God of War for PS4, overuse the word “interesting” and generally goof off about games!
Detroit: Become Human might be the Quantic Dream game that finally changes [Drew’s] opinion of the company.
God of War IV is the latest example of a welcome trend in the modern game industry, where an established gameplay model is used as a vehicle to tell a moving, emotional story. It works for Spec Ops: The Line (third person shooter), Horizon Zero Dawn (open world action/adventure), and Hellblade: Senua’s Sacrifice (hack’n’slash action) and it certainly works here.
The excitement of the Switch is causing many Nintendo loyalists to jump ship and abandon their trusty 3DS systems in favor of the newer, cooler tech. That’s why I’m here to shout, “WAIT!”.
A YouTube search will show you rage video after rage video after rage video of people trying to get over the mountain, swearing like sailors as they try to claim that sweet, sweet reward. From a voyeur’s perspective, their pain is wildly entertaining. But I wanted to know what it felt like as the player.
The developers of the Devil May Cry remake have provided something that is, in my opinion, a massive and significant rarity in the video game medium; a well thought out, accurate, and deeply respectful portrayal of mental illness, specifically psychosis or psychotic mental illness (or some symptoms of it at least) in this case.
PUBG Corp debuted the trailer for this new map, a desert area called Miramar, last Thursday night during the game awards and announced that the map would go live on the game’s test server at midnight. This perfectly calculated marketing move sent players— myself included— rushing to our steam libraries so we could be the first to brave the sands.
The first time I saw footage of Agony, I was on YouTube looking for a new horror game to play. I noticed this game I had never heard of, and indulging my love for the genre, of course I had to check it out. The next ten minutes may have been one of the most disturbing gameplay demos I’ve ever seen. Walls and floors made of flesh and bone, and lost souls constantly groaning in the background. I loved every minute of it.
Indie studio, Mortiga’s first venture is an action-MOBA called Gigantic that might change your perception of free-to-play games.
As we begin to gear up for the holiday season of video game releases, all eyes are on Nintendo and the upcoming release of Super Mario Odyssey.
From July 21st to 25th Bungie hosted an open beta for Destiny 2, allowing everyone to go hands on with one of 2017’s most anticipated games. While I had a good time playing through the brief campaign mission, the vanguard strike, and some of the multiplayer, when everything was said and done I was not totally blown away. I even found myself wondering if I was just playing another add-on for the original Destiny.
The Walking Dead: A New Frontier had potential. I think most fans can at least (begrudgingly) admit that. But in many ways, the game was doomed from the start.
Last week in a quiet announcement developer, Ubisoft, pulled a bait and switch on players of Rainbow Six Siege. With gamers expecting the release of new operators and a new map, when a very different announcement appeared the community was not too pleased.
Written by Andrew Busch // Edited by Drew Beyer // Header Image courtesy of Activision In the last couple of years the first-person shooter market seems to have been oversaturated with hyper-futuristic games that emphasize high mobility and utterly ridiculous weaponry. The Call of Duty series has certainly taken this direction of future war to heart, pumping out title after […]
First Time Long Time is about making the effort and experiencing some of these classics that might have slipped us by and seeing how they hold up so many years after their initial release. This week it’s time to talk about ActRaiser!